

Running "make upload" will then copy the PAK to out/workshop/contents.pak, generate metadata.vdf (by replacing placeholders in with absolute paths), and run "steamcmd +login $STEAMCMD_USER +workshop_build_item $PWD/metadata.vdf +quit". Running "make" in the mod folder will copy the files actually relevant to the mod into out/src and run asset_packer to put a descriptively-named PAK in out/pkg. envrc file to do this automatically whenever I cd into the mod folder), and expects there to be a with spots to fill in absolute paths. It expects $STEAMCMD_USER to be set to my Steam username (I use direnv and a. I ended up automating this with a Makefile:

}As you see, the "tags" parameter is between "steamContentID" and "version". "tags" : "Character Improvements|Mechanics", That game wouldn't be the same without moders like you two.

First, I maded it for personal use, but as I saw some people asking for it, I think to better release it.\n\nTo use this patch you need both, the Blattra race and Frackin' Races.\n\nThese are the changes in this patch:\n\n Diet: Omnivores.\n Negative traits: -10% HP, 50% Ice Weakness\n Positive traits: Low food consumption, +10% Energy, +10% speed\n Resistances: +50% Poison, +30% Radioactive\n Bonus: Gain a hefty health bonus in toxic, irradiated and decayed biomes.\n Immunities: Poison, Radiation (both already in the race mod)\n\n\nI want to say thanks to the mod creators of both mods, for creating such amazing things and features to customize Starbound. The race already have some inherent \"special ability\" coded into it, but it lack of some things to be a full Frackin' Races experience.\n\nSo, I decided to make that patch by myself. "description" : "I found a very good race mod but, sadly, isn't supported by frackin races.
